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Shaping
reality
in pixels.

A 3D artist, art director, and instructor with over a decade of experience across games, VFX, immersive media, and interactive technologies. My work spans character creation, digital doubles, real-time production, VR/XR, and visual storytelling, from feature-film pipelines and game development to robotics research and higher education.

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I’ve worked internationally in Canada, Japan, and Switzerland across film, games, VR/XR, simulation, and research. My Master’s research explored empathy toward virtual characters in immersive VR, using embodied avatars and real-time interaction, and led me to work with the Ishiguro Intelligent Robotics Laboratory in Japan. Alongside my production work, I teach and mentor emerging digital artists in 3D animation, visual communication, multimedia production, and post-production.

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Specializations

Character creation · Digital humans · Art direction · Visual storytelling · VR/XR · Real-time experiences · Photogrammetry · VFX

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3D Pipeline

Concept art · Modeling · Sculpting · Texturing · Rigging · Skinning/weighting · Facial blendshapes · Animation · Lighting · Rendering · Optimization

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Research & Teaching

VR research · Virtual character empathy · Embodied avatars · Higher-education teaching · Mentorship

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