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Who am I?
Nadia Miltcheva
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A dedicated 3D Digital Artist and Character Sculptor my goal is to participate in original projects and create content that touches and inspires people.


My experience includes working in Japan, Canada and Switzerland for global VFX studios, gaming companies, government funded initiatives as well as freelancing for local and foreign clients.


Software proficiency: 


3DS Max, Maya, Adobe Photoshop, Zbrush, Substance Painter, Marvelous Designer, Xnormal, CrazyBump, Unreal engine, Unity and others



- Attentive of evoking emotional response through art, Masters degree project in VR (Vive) and virtual characters empathy

- Dynamic in teamwork, autonomous and resourceful

- Specialization in character creation

- Competent in wide range of disciplines : concept art, modeling, texturing, rigging, weighting, animating and rendering (generalist skills)

- Art direction



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